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This game is about the journey more than the destination. This theme is directed at the concept that people are so adept at materialism that they skim over creations instead of appreciating the energy that went into making them. Gamers are compelled to observe the objects in a different manner as they analyze the curves of each of the articles to advance: dog houses, ladders, rakes, etc. There are illustrations of the cynic on the path to the summit. Diogenes is remembered for the same rhetoric, which is that people abandon themselves to add material items into their lives he is regarded as the person searching for an honest man. As the game advances further, there is an enormous mountain of random items sporadically and strategically placed that users climb.įoddy symbolically created the items to harp on the concept of unconsciously consuming products. Momentarily into the journey, the first material item that is displayed is a plastic coffee cup, and after that, the users encounter garbage can with trash spilling from the container. The terrain during the beginning of the game is comprised of nature: trees, rocks, etc. Throughout his intellectual script, Bennett prods the gamers to consider the modern culture of consumerism. The minimalistic man did not own anything except for the circular container that he lived in, which resembles the one in the rage game. The character within the pursuit is a representation of Diogenes, who was a freethinking Greek philosopher around 404-323 BCE. These titles directly reflect the emotions that are simmering within gamers. The author’s voice is accompanied by renditions of traditional blues songs that, in some cases, have been re-recorded to the point of their origin being unknown: ‘Poor Boy Long Ways From Home’ and ‘Going Down the Road Feeling Bad’.
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